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Old Mar 25, 2009, 12:02 PM // 12:02   #1
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Default Amity

Amity

* 5 Energy
* 0.25 ΒΌ Activation
* 45 Recharge

Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.

Purporse of this skill is simple: punishing physicals for concentrating on single target, timeout skill slowing pressure at cost of being able to do less pressure.

Why is it problem: Skill design makes it unwieldy for user, limiting his strategic options when it is used while it is game breaking for target, giving him little choice at same time. Neither is good.

Solution: Rework it. Loose "can't attack" part and either, give foes choice to continue.

* 10 Energy
* 0.25 Activation
* 25 Recharge
* Smiting Prayers.

Elite Hex Spell. For 8...18...20 seconds, target for and adjacent foes are hexed with Amity. Whenever foe hexed with Amity attacks, Amity deals 2...17...20 fire damage to that foe and all adjacent allies of that foe.

Ok, what this does?

It is fairly useless against single opponent, hardly making him reconsider attacking, but it scales up quite fast with with additional hexed foes (and it scales down quite fast when removed from several foes, which makes hex removal actually useful while not allowing single hex removal to deal with all the consequences of it.), forcing them to spread out or suffer consequences (Consequences playable around with shield sets thanks to damage not being armor ignoring. And yes, armor-affecting is kinda directed at sins).

And of course, Who would not love mini-SS-for-whole-group in PvE (of limited, lots of small yellow numbers, variety.).
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Old Mar 25, 2009, 12:13 PM // 12:13   #2
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Amity is fine as it is now it just needs a recharge buff

/notsigned

retribution>youramity
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Old Mar 25, 2009, 01:04 PM // 13:04   #3
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[retribution] has it covered.
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Old Mar 25, 2009, 01:28 PM // 13:28   #4
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so AoE [spiteful spirit] with less damage and on smiting prayers? no thanks...
the current [amity] is not being used because of the huge recharge and because it cant be targetted. make it lower the recharge at least to the 20-30 range and targettable and it'll be fine.
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Old Mar 25, 2009, 01:53 PM // 13:53   #5
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LOL...an AOE Spiteful Spirit? that would be totally overpowered and break PvE even more than it already is.
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Old Mar 25, 2009, 02:17 PM // 14:17   #6
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Because SS is the main problem in PvE....


I kinda like his idea, because I think this skill design is flawed to begin with so a functionality change would be better, and his is okay.
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Old Mar 25, 2009, 02:55 PM // 14:55   #7
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Quote:
Originally Posted by Puebert View Post
Because SS is the main problem in PvE....


I kinda like his idea, because I think this skill design is flawed to begin with so a functionality change would be better, and his is okay.
I vote for making it an elite version of [Binding Chains]
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Old Mar 25, 2009, 04:29 PM // 16:29   #8
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for 5...20 seconds target ally and adjacent allies cannot be the target of hexes. this effect ends if you attack or cast a spell that targets an enemy. keep the recharge. up the cast time to 2 seconds.

yes? no?

Last edited by street peddler; Mar 25, 2009 at 04:31 PM // 16:31..
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Old Mar 25, 2009, 05:04 PM // 17:04   #9
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no... Monks already have enough hex removals, including 2 elites...
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Old Mar 25, 2009, 05:09 PM // 17:09   #10
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change fire damage to holy damage and I'll /sign. Although now it's like combining VoR with SS in terms of what it does. Have duration, recharge, and damage re compensate that and seeing how it's monk, should be holy damage imo.

Smiting Monks need alternative elites from RoJ. And RoJ needs an AI update still.
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Old Mar 25, 2009, 05:13 PM // 17:13   #11
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amity means friendship so i dont think it would fit into an AOE damage spell..

at least my suggestion makes sense.
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Old Mar 25, 2009, 06:23 PM // 18:23   #12
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Quote:
Originally Posted by street peddler
amity means friendship so i dont think it would fit into an AOE damage spell..

at least my suggestion makes sense.
nothing in gw has to make sense...if we went by what made sense, amity would like this:

5en
0.25a
45r

rainbows appear out of the sky. for 8...18...20 seconds, everyone within earshot is forced into the /dance emote.
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Old Mar 25, 2009, 06:42 PM // 18:42   #13
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Quote:
Originally Posted by zling View Post
no... Monks already have enough hex removals, including 2 elites...
only 2?
[blessed light][peace and harmony][withdraw hexes][divert hexes][empathic removal][signet of removal]

To the main post, i think the idea would just overall be weak. Especially compared to ss because ss deals armor ignoring damage and the fire damage from amity wouldn't be so in HM amity would hardly be useable.
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Old Mar 25, 2009, 06:45 PM // 18:45   #14
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Quote:
Originally Posted by zling View Post
no... Monks already have enough hex removals, including 2 elites...
Um... Whut? - Where did you even get the slightest idea that this was a hex removal?

The whole cant attack unless damage is taken concept is bad, Hench & Heros will attack anyway, noobs will attack anyway, even with an extremely organised team calling it on vent and everything, chances are the enemy will get hit by AoE.

Added to that, this skill has a 45 sec recharge, if it gets stripped its gone for a while.

I support any changes that make this skill useable.
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Old Mar 25, 2009, 06:54 PM // 18:54   #15
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Quote:
Originally Posted by snaek View Post
nothing in gw has to make sense...if we went by what made sense, amity would like this:

5en
0.25a
45r

rainbows appear out of the sky. for 8...18...20 seconds, everyone within earshot is forced into the /dance emote.
yes but the effects usually make sense with the name of the skill. just look at all the elite reworks so far, generally they all make sense with what the skill is called. an AOE damage spell called "amity" would make no sense.

if you want another smite AOE, i heard [skill]word of censure[/skill] was useless.
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Old Mar 25, 2009, 06:54 PM // 18:54   #16
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@subarucar
it was in response a suggestion that street peddler made. how bout you try reading the whole thread?


to op: target foe cannot attack or be attacked imo, shorten duration (~5s) and recharge (~20s)

Last edited by snaek; Mar 25, 2009 at 06:57 PM // 18:57..
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Old Mar 25, 2009, 06:59 PM // 18:59   #17
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Quote:
Originally Posted by zwei2stein View Post

Solution: Rework it. Loose "can't attack" part and either, give foes choice to continue.

* 10 Energy
* 0.25 Activation
* 25 Recharge
* Smiting Prayers.

Elite Hex Spell. For 8...18...20 seconds, target for and adjacent foes are hexed with Amity. Whenever foe hexed with Amity attacks, Amity deals 2...17...20 fire damage to that foe and all adjacent allies of that foe.

.
Yay a monk version of Spiteful Spirit. /notsigned It is an underused and def not game breaking elite. The downside is so big where if they are hexed they can't be hit or it wears off. So cast it and then he can't kill me but I can't kill him either is not game breaking. Game breaking is a skill(and not even a skill but 3 skills) that allow shadow form to be upheld 100% and ruin the economy.... def not signed
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Old Mar 25, 2009, 07:59 PM // 19:59   #18
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Quote:
Originally Posted by street peddler View Post
if you want another smite AOE, i heard [skill]word of censure[/skill] was useless.
I used that to complete one of the solo quests in EotN!!!!!!!
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Old Mar 26, 2009, 06:52 AM // 06:52   #19
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/notsigned
ANET does change skills, but they always have the effect relate the meaning of the word.
Amity is a friendly relationship, as of now, the effect makes absolute sense.
That person can't hurt you with physical attacks, and you shouldn't hurt him/her or else you'll get punched in the face.
So your suggestion does not fit with the definition of the word at all.
Also this skill is too closely related to Empathy, Spiteful Spirit, and Insidious Parasite.
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Old Mar 26, 2009, 06:33 PM // 18:33   #20
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Quote:
Originally Posted by Lourens View Post
Amity is fine as it is now it just needs a recharge buff

/notsigned

retribution>youramity

This thread was won here. Bring Amity to a 20-30 sec recharge and it becomes a usable skill.
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